Three Pokemon Games That Were Denied the Love They Earned
In the wake of a taste of world peace thanks to Pokemon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous gaming titles around. The iconic Pikachu is just as famous as Disney's mascot, perhaps even more. The persistent excitement around trading card values guarantees almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
However despite that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent games that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu